![]() ![]() In fact the team had to get really down and dirty to make sure that OS-level memory paging didn’t get in the way of efficient, low-level disk access. ![]() The eventual plan – I’m not sure this is currently implemented, but it’s apparently coming – is to allow you to edit essentially infinite meshes, as only the section of the mesh you’re currently working on needs to be fully in memory. ![]() Project Memento lets you work with meshes that are quite a bit larger than those that can currently be edited using Maya or Mudbox (the tools in the Autodesk portfolio that are most capable of dealing with large meshes). Think of meshmixer on significant quantities of performance-enhancing drugs. This is very interesting technology: Murali Pappoppula and his talented team have built a tool that allows you to manipulate very large meshes. I first heard about Project Memento when I visited Singapore a few months ago (I predicted in that blog post that I’d be writing about this project the day it was live on Labs, but unfortunately that clearly didn’t end up working out… oh well). ![]() I’d queued up the week’s blog posts in advance to reduce the chance of people noticing my absence. Once again I’m a bit late announcing this one: I had friends visiting from the UK, last week, and so took the week off (although I ended finding a fair amount of time to study linear algebra, which was surprisingly fun). ![]()
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